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The Machine

Dialogue

September 7, 2023February 6, 2023 by The Gumlin

How do we make it possible for the player to interact with robots? Find out here!

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Chaos Destruction

September 7, 2023February 3, 2023 by The Gumlin

How do you break stuff in Unreal Engine? Simon is here to teach us!

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House & Platform Tools

September 7, 2023February 2, 2023 by The Gumlin

We work a lot with in-house tools when developing our game. Here’s a look behind the scenes for two of them!

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Sound Redesign of Fusebox

September 7, 2023February 1, 2023 by The Gumlin

This one is about sounds. It’s more complicated than you might think!

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Making a Scene

September 7, 2023January 31, 2023 by The Gumlin

Join level designer Olaxan and find out how we put together scenes in Mechanical Sunset.

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Inverse Kinematics

January 30, 2023 by The Gumlin

A devlog from our very own Simon about Inverse Kinematics and ladders in Mechanical Sunset!

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Concept Art

January 30, 2023January 27, 2023 by The Gumlin

Get creative and get ready to draw some robots in this weeks devlog!

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Sounds of Footsteps

January 26, 2023January 26, 2023 by The Gumlin

Find out how we work with sound, especially footsteps!

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Errors, Packaging & Pain

January 27, 2023January 25, 2023 by The Gumlin

This devlog is a handy tutorial on how to get experimental plug-ins in

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Gauges, Snow & Cube Maps

January 26, 2023January 24, 2023 by The Gumlin

We’re catching up with posting our devlogs here on the website, keep your eyes open for the rest!

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Recent Posts

  • Dialogue
  • Chaos Destruction
  • House & Platform Tools
  • Sound Redesign of Fusebox
  • Making a Scene
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