In 2019, a group of friends at Luleå University of Technology began work on a game titled “The Machine.” The idea was born on an open games forum held by Arctic Game Lab, and scored a passing grade in the assignment it was later used for.
Since then, we’ve been working tirelessly on a full release. The road has been rocky at times, but the idea never died. The desire to see The Machine through to completion has been ever present for us all.
After inception, we’ve been greatly aided by numerous organizations to achieve our goals. These include Goodbye Kansas, Sammes Stiftelse, Arctic Game Lab, as well as LTU Business.
In the summer of 2021, we came in touch with the games accelerator Mind Detonator, who provided the invaluable trifecta: housing, grassroots financing, and advice. With their help, Gumlin Games moved to the game village of Jörn, a small town in northern Sweden, located an hour’s drive from Skellefteå.
In March of 2022, the project was renamed to Mechanical Sunset.
With nothing holding us back, we’re working around the clock on creating the best button-pressing experience the games world has ever seen.
Stay tuned!
Lukas “Gås” Rabhi Hallner
Artist
Blender, Houdini. Interested in procedural materials, FX / particle systems, rigging, and hardsurface modelling.
Pontus “Sparkles” Andersson
Programmer, SFX
C++, FMOD. Interested in game design, storytelling, user experience, and AI.
Fredrik “Smörgås” Lind
Programmer, Concept
C++, Photoshop. Interested in game/level design, UI, painting and drawing.
Simon “Vito” Gustavsson
Programmer
C++. Game physics, character movement, and sound design. Interested in gameplay mechanics, level design, story, QA.
Zoë “Floof” Wigbrant Appelfrid
Project Manager
Scrum, Agile, Trello. Interested in AI, randomness in games, and rogueli(k/t)es.